INHERITANCE VFX NOTES

Pipeline 

Pipeline Overview Diagram

Animation Pipeline 

The diagram below represents the animation pipeline.

Mocap data is imported in a format compatible with a HumanIK rig. 

This data is retargeted to the Metahuman Rig after being filtered with Butterworth to get rid of most of the noise. 

 After strugling with Human IK and the Metahumna rig though all of the initial animations I  set up a system where both HIK and Advanced Skeleton can be used.

Advanced Skeleton works much better with animation layers.  This does add a layer of complexity that I do not think Paul will want deal with. 

Refining animations involves changing the Character/Source relationships in the HIK setting, (AS/HIK in the scenes oin google drive) baking to the appropriate control rig and refining further.  rinse and repeat. 

I am thinking of baking all of the mocap data to the Advanced skeleton rigs and removing the HIK entirely. This would simplify things grealty but remove some of the data redundancy. 

This is represented by the second diagram below. 

p.s If you find the rigs slow to respond set a key on any IK handle and perormance should improve. 

 

SCENES

Maya Character Rigs

SCENE 10: Ship EXT

SCENE 10 - Animation

A beautiful moving sketch of a three-master ship. On the stern of the ship is the name ‘BELGRAVIA’.

INH_SC10_ANIMATION_COMPILE_240514

SCENE 11: Ship INT

SCENE 11 - Animation

Emaciated prisoners are crowded into the bowels of the ship. Filth swills around their feet.

In one corner Wilson Barker (resembling John) sits alone. He looks down at a locket

in his hand. He pulls against his chains.

The ship lists abruptly, throwing a couple of prisoners against Wilson. He aggressively shoves one 

away.

He stares up at the moonlight through the deck grate

Wilson 1: Ship

Convict 1

Convict 2

Convict 3

Convict 4

Convict 5

INH_SC11_ANIMATION_COMPILE_240514

SC34 Raw Mocap

Click and drag to orbit camera. | Right mouse to Pan Camera | Scroll wheel or Pinch to Zoom in Out. 

SCENE 12: Cell

SCENE 12 - Animation

Wilson Barker, with a thick beard sits in a jail cell with moonlight gleaming down through a barred 

window onto his tired face. He is scratching into the prison wall with a rusty nail.

He slips and rips a rotten fingernail from his finger. He flinches, looks up and out through the 

window and screams with rage at the Southern Cross.

Wilson 2: Cell

INH_SC12_ANIMATION_COMPILE_240514

SCENE 20: Riverbank

SCENE 20 - Animation

Wilson, with a tattoo of a Rose and Thistle coat of arms on his arm, chops into a tree with an axe.

Colonial guards watch over a gang of convicts clearing land next to a river.

He stops and pulls a locket out from his pocket. He opens it and smiles at the photo of his wife 

Emily and son James.

A guard drinking rum snatches the locket. Enraged, Wilson punches the guard in the nose and 

snatches it back.

A guards holds Wilson’s face down in the mud, trying to prise his hand open to retrieve the locket.

Wilson Riverbank

Guard

Emily 1: Locket

James 1: Locket

INH_SC20_ANIMATION_COMPILE_240514

SCENE 21: Cell

SCENE 21 - Animation

Lying on the ground, Wilson’s face is swollen, bruised, and bloodied from a violent beating. One 

eye is closed over. The locket is enclosed tightly in his bruised fist.

He looks over to the carving he has made on his cell wall. A boat is slowly emerging.

A beam of sunlight on the wall next to him catches his eye. Bathed in the light is the smallest of 

flowers, growing out of a tiny crack.

He looks back up towards the light source.

Wilson 4: Beaten 

SCENE 32: Cell

SCENE 32 - animation

Wilson Barker lies dead on the floor of his cell. Carved into the wall is the completed image of 

the Belgravia and the names Emily and James. The locket is wrapped around his hand.

Wilson 5: Dead

INH_SC32_ANIMATION_COMPILE_240514

SCENE 33: Grave

SCENE 33 - animation

Emily and James stand beside an old grave marker. Emily holds the locket. She sobs but James is 

stoney faced.

Emily 2

James 2

INH_SC32_ANIMATION_COMPILE_240514

SCENE 34: Bar

SCENE 34 - animation

An older James is about to have a sip of his drink at a pub. He is accidentally bumped from behind, 

causing him to spill his beer. He is enraged and smashes the patron in the face with his mug.

James 3

Pub Fighter

Barman

SC34 Raw Mocap

Click and drag to orbit camera. | Right mouse to Pan Camera | Scroll wheel or Pinch to Zoom in Out. 

INH_SC34_ANIMATION_COMPILE_240514

RENDERING

FRAME.IO

CLOTHING DEVELOPMENT

SETS

Cell

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Grave

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Bar

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Ship

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